These are the true and just writings of Alton Goodbarrel
halfling extraordinaire and really sneaky Guy.
10/1212
It was just after dawn when Aramil of Hornwood, and I sailed into Bright-talon.
The morning was filled with a mist and light rain that gently soaked our gear.
We knew we had a long walk ahead of us, so bid our captain farewell. After a
quick bite at the tavern, we headed west through the Silver Moon woods to meet
the rest of our party at River Run.
Our day's travel was easy and we arrived in River Run before
dark. Aramil is a quite jovial wizard, especially for a half-elf. We were glad
there were no troubles through silver Moon woods.
At the tavern we found Sir Ferrik, a beast of a Paladin who
radiates holiness, and Ollum Hammersong, Mace of Smiting in hand, waiting for
us. Aramil has known both of them longer than I have, but they are beginning to
grow on me. After our last couple of adventures I've come to like Ollum and the
way he constantly plucks the strings of his lute and sings his dirges. He's
also the best dwarf cleric I've ever met.
After catching up with the two of them. We retired for the
night and hoped that Shamysh would get there early enough for following day for
us to make plans.
12/1212
Well it took an extra day, but he arrived. Shamysh always gives me the creeps.
Those clawed feet and the beak, still can't get used to traveling with a tengu.
And those beady eyes, like they were staring right through you. He says as a
ranger it really gives him keen eyesight. I still think he's creepy. Also have
to remember to stand back when he's swinging that battle ax, he sometimes gets
carried away.
I've talked to the village elders myself, and it seems
possible there might be some type of reward. If we could go figure out what's
happening for them. They won't commit to anything specific. Shamysh feels that
the road to Greencrest would be a much easier trip for all of us rather than
traipsing through rivers, streams, woods and mountains to get to Sunfield. His
screeching laugh is also creepy.
13/1212
Well it looks like we're headed to Greencrest. I've secured a small fee for our
troubles. And they assure us that the elders in Greencrest and the Earl of the
Manor would probably be very generous if we were to help them with any
troubles. Aramil seems to remember a story of some type of magical item that
peasants take pilgrimages to Greencrest to see. Sounds promising.
14/1212
Camped on the edge of the Silver Moon woods last night. Really nice trees.
Should reach Greencrest by this evening. I sure hope the ale is good
there.
Great Gorum! What a night. So much for ale. A mile or so outside of town, we could see wisps of smoke. Fires must have been burning for a while. When we got to the outskirts of town we could see the devastation. Once we crossed the bridge into town, we were immediately attacked by a band of hyena like dog people. Shamysh called them kholo, Ferrik called them gnolls. I just call him ugly.
We killed all but one of them, who ran and locked himself
into the town's Tower. We left Ollum keeping an eye on him well we examined the
rest of the town.
villager with a bit of life left in him. Thanks to Ollum and Sir Ferrik they got him conscious. He describes some terrors and a billowy floating creature. I don't know that I want to meet that. But he did also inform us that there was a magical relic at The Manor House. Unfortunately, the house was burned out. I was able to locate a secret compartment that had a very intricate mechanism, the kind that I would only pay for if I had something very valuable.
15/1212
Shamysh told us on the third watch he saw the shape of a horse and rider head
out of town, also in the general direction of west.
Guess where we are going. Did I already mention that We'll
be traveling along the marshes of dread.
16/1212
Camped beside the road near a stream for the night. Lots of strange noises.
Glad we didn't get to meet whatever was making them. Should make it to the town
of Brightrest before the end of the day.
16.7/1212
Made it! Guards were surprised to see anybody coming from Greencrest. There hasn't been anyone visiting Brightrest from that direction. Filled the guards in on the devastation. We'll be meeting with the town elder tomorrow morning. Tavern is comfortable, pheasant was overcooked, meade mediocre17/1212
Met with Rymond Sunsera, village elder and floppy hat wearer. He's going to
organize a relief/scouting expedition to Greencrest. He was very helpful with
all our questions and knew of a tower or keep type ruin in the woods North West
of town. Said it wasn't as far as the mountains and is a couple days march. He
also sent for a guide who has actually seen the place. Woodsman dwarf known as
Olaf Greybeard. Rymond also verified the existence of a holy relic that used to
reside at the Earl's Mansion back in Bright rest. If it were to be found, he
believes one of the main temples in Galmoth would pay handsomely for its
return.
17.2/1212
Met Olaf. He doesn't sound like he wants to visit the place. He saw an ethereal
black billowy thing float from tower to tower, no bridge. Just floated across.
Could be what the villager saw. After questioning other townsfolk, seems like
everybody knows someone that went to find this place and never returned. We'll
stock up on provisions and yep you guessed it go where no one comes back from.
18/1212
We have joined an entourage of town guard and what appears to be a cleric from
town. They have a wagon loaded with provisions and other helpful items for
whatever they might find in Greencrest. We'll travel with them until Olaf takes
us off into the woods.
18.6/1212
Set up camp for the night. We'll be setting off on a trail through the woods in the morning.
19/1212
Well, can't say I never saw a skeleton riding a skeletal horse again. What a
nightmare. Fortunately, Ferrik and Shamysh were able to dispatch him. Ollum got
a few hits on him and Aramil’s magic missles hit too.
Olaf tells us we should try and get a good night's rest. We
will need it tomorrow.
20/1212
Overlooking the valley. There is a very ominous looking tower structure down
there, two side towers and several other buildings scattered about. All the
buildings are in a state of disrepair. We will have to plan our steps
carefully. Olaf is going to wait back at our previous campsite. Hopefully I'll
get to write more later.
21/1212
That was a wild ride. We all made it, thanks to my skillful location of
enemies! Once in the valley, we approached cautiously. As we maneuvered, we
were set upon by creatures known as ghouls. I've never seen a dead thing. Move
so fast. Sir Ferrik was able to bless them into oblivion! And Aramil use a good
bit of fire and magic missiles to keep them at Bay. Most of them attacked us
with claws and Jaws. There were several used wicked looking two-handed swords.
These seemed a little bit tougher. I was able to sneak around behind them and
locate several additional ghouls the guys to take care of.
Once the ghouls were cleared out, I was able to locate
several skeleton archers in the towers. They were a little tougher to deal
with. Sir Ferrik and Shamysh were able to bless some arrows, and set about
finding good spots to shoot back. I led Aramil and Ollum up around one of the
side towers where we thought we saw an entrance. we did find the entrance. It
just happened to be guarded by two armored skeletons. My blade seemed
ineffectual.
Ollum's Mace on the other hand, did a fine job at knocking
their blocks off. Aramil was able to lend a hand with a few more magic
missiles. It was touch and go so I snuck around the other side of the Tower and
climbed up to the second floor. By the time I got back down inside, Shamysh and
Sir Ferrik had gotten there and helped Ollum finish them off.
After searching the area, we moved up two floors and found the bridge leading to the main tower. We carefully approached what used to be the entrance on the other side. I was able to sneak in to scout the area out. Nothing else seemed to be moving. Ollum had noticed that the stonework appeared to be Master craftsmanship, better than even some dwarves could do. It does lead us to wonder who could have created this place and worse than that who could have destroyed it?
We worked our way down to the main floor. There we found a
hatch into a lower level. It was pretty dark but all he could see writing on
the floor below with torch in hand. We dropped down and found magical
inscriptions scrawled up on the floor. Aramil did that magic stuff that he does
and before we knew it there was a glowing ring where a secret stone in the
floor was located with the help of Shamysh's adamantium battle ax, we were able
to pry it open.
It was a tight spiral staircase leading down. And it was
dark. Nice to know that Ollum can see in the dark! He was able to scout and let
us know that there was an empty chamber at the bottom with doors leading out in
opposite directions. Aramil was able to conjure up a flame that he put on the
end of his staff. This was able to light the way for the rest of us.
What was actually at the bottom was a main chamber with a series
of rooms to the right and left. Some with locked doors, some with hidden doors
and several sarcophagi. It felt like the kind of place you would expect to find
more dead things. We started with the rooms to our right.
At a dead end, Ollum noticed stonework with an indentation.
And it just so happens that I had located a key and a small pool of water in
the corner of a nondescript room. Turns out the indentation was a keyhole.
Inside the secret chamber we found a pedestal containing a small chest. Once I
cleared it for traps, we were able to pry it open and found several items of
value, including an amulet and a ring.
After heading back to the main chamber, we moved in the opposite direction and found a similar setup of rooms but this time there were sarcophagi. We left the first one be so we wouldn't make noise in removing the stone lid. Especially when Sir Ferrik and Ollum both detected evil emanating from the hallway to our left. Down the hallway to our right, at the end of the series of rooms, there was a large double door. Sir Ferrik and Shamysh were able to muscle it open where we discovered another sarcophagus. We decided to try to open this one and attracted the attention of two large cave trolls. Fortunately, the first one was almost wounded by the time the second one arrived. It was a team effort to finally slay them. Once dispatched, we were able to get the sarcophagus open and found the remains of a knight. Ollum stood on the edge of the sarcophagus, mace in hand, in case the thing might become animated. We carefully extracted anything of value and stowed it amongst our gear.
Sir Ferrick and Ollum used their healing magic on all of us. After feeling better we did find a couple objects of value in the sarcophagus. We then cautiously moved down the hall from where the wraith came. We discovered it’s lair with a few items of interest but still had not found the missing relic. In the ante chamber Ollum, thanks to his keen site of stonework, noticed another “indentation” in the wall. Sure enough the key I still had opened a second hidden chamber!
There it was, a dais on which sat an ornate box. Unfortunately,
there was no apparent way to open it. No lock and no hinges. Using my expert analysis,
I was able to find the opening mechanism and also a poison trap, which I
disarmed. When the lid popped open, we found the Holy Relic, some jewels and a
decent amount of coinage. Aramil encouraged us to vacate the premises.
24/1212
We found our way back to camp and reconnected there with Olaf. He was relieved
to see us. We rested for an entire day and then headed back to town. We were
warmly welcomed and given a celebratory feast. It was kind of just a small meal.
Anyway, Rymond was in awe of our success and gave Ollum the name of a Senior
Cleric in Galmoth who would “reward” us for the return of their holy relic.
Aramil knows a shop there that can help us identify some of the magical items we
cannot figure out.
All the posh folk took up a collection in thanks of ridding
the town of such a terrible place. All in all we had a great adventure, our
names are getting around and at Galmoth, who knows what could happen!
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