We're always looking for new things to add to our miniature battleground and recently found these swell Victorian Streetlights. They are produced by Armorcast Battlefield Scenery right here in the USA. If you are enjoying all the expansions to In Her Majesty's Name, you might want to pick up a couple of these.
The straight neck lamposts run 6.00 USD per pack of three and the curved neck run 7.50 USD.
Located in Cleveland Ohio, Armorcast LLC has re-released all of the classic Armorcast Terraform Battlefield Scenery lines, and is producing new terrain for Fantasy, Historical, Steam Punk, Modern and Sci-fi genres.
There's something for everybody there!!
Have a Great Battle
The Old Crow
Monday, June 30, 2014
Thursday, June 12, 2014
Warlord Games M4 Sherman Plastic Kit for Bolt Action by Italeri
Here it is, Warlord Games M4 Sherman Tank. The Plastic Kit is produced by Italeri for the Bolt Action line.
It comes with everything you need to assemble and detail this fine model. There are options for open and closed hatches. The turret and main gun will both remain movable if assembled correctly. Decals are also provided for adding those finishing touches.
The kit contains two sprues, the first holds the main body of the tank, the tracks and two upper armor plates
The second sprue contains all the other components.
Italeri produced this kit in 1/56th scale which is scaled to the 28mm miniature market. The parts had very little flashing and fit together very well.
The model is fairly easy to put together. We completed the kit in about 2 hours and were happy with these results.
Here you can see a few additional details sculpted onto the model.
We added some tarps and roll from the "Stowage Pack" accessory kit which can be purchased separately.
Now add a couple US Airborne Pathfinders and we're off to a Bolt Action starter army!
The Sherman Tank was the main stay of the American army. The Break out from the Normandy beaches and the bocage could never been achieved without the armored support.
Although they had their weaknesses and were nicknamed ‘Ronsons’ by the Germans as they lit up every time; their impressive firepower and large production numbers enabled the Allies to over power the Germans.
Alongside the Soviet T-34, the M4 Sherman medium tank was arguably one of the most important Allied tanks of the war.
It was supplied by the industrial might of the USA to Britain and the Soviet armies in great numbers.There were nearly 50,000 of all variantsbuilt by the end of the war
Its 76mm armor and 75mm main gun made it a useful tank for its 5 man crew. It saw action in every theater of operations during the war.
It comes with everything you need to assemble and detail this fine model. There are options for open and closed hatches. The turret and main gun will both remain movable if assembled correctly. Decals are also provided for adding those finishing touches.
The kit contains two sprues, the first holds the main body of the tank, the tracks and two upper armor plates
The second sprue contains all the other components.
Italeri produced this kit in 1/56th scale which is scaled to the 28mm miniature market. The parts had very little flashing and fit together very well.
The model is fairly easy to put together. We completed the kit in about 2 hours and were happy with these results.
Here you can see a few additional details sculpted onto the model.
We added some tarps and roll from the "Stowage Pack" accessory kit which can be purchased separately.
Now add a couple US Airborne Pathfinders and we're off to a Bolt Action starter army!
The Sherman Tank was the main stay of the American army. The Break out from the Normandy beaches and the bocage could never been achieved without the armored support.
Although they had their weaknesses and were nicknamed ‘Ronsons’ by the Germans as they lit up every time; their impressive firepower and large production numbers enabled the Allies to over power the Germans.
Alongside the Soviet T-34, the M4 Sherman medium tank was arguably one of the most important Allied tanks of the war.
It was supplied by the industrial might of the USA to Britain and the Soviet armies in great numbers.There were nearly 50,000 of all variantsbuilt by the end of the war
Its 76mm armor and 75mm main gun made it a useful tank for its 5 man crew. It saw action in every theater of operations during the war.
Here is a parting size comparison to a Warhammer 40k Dreadnought.
Have a Great Battle,
The Old Crow
Sunday, June 1, 2014
Warhammer 40K Gorkanaut and Morkanaut - New Release from Games Workshop
The Warhammer 40k world is a rough place and with the release of the new Morkanaut and Gorkanaut it'll get a bit rougher.
With some of the recent lackluster releases like the Taurox and Treeman, we had lost faith in what was happening over in Nottingham. The Taurox resembles a fat cartoonish die cast car found at Toys R Us, instead of something menacing and tough for your troops. However, faith may be on the upswing with this new release.
This new multi-part plastic kit, available for pre-order, contains all the components to make one Ork Gorkanaut or one Ork Morkanaunt and its packed with a boat load of extras so you can add your own personalized touches.
The Gorkanaut possesses all the unsubtle brutality of Gork along with a blocky silhouette that looms menacingly over friend and foe alike.
Piloted by an Ork Nob, this hulking orkoid armoured war suit is the epitome of everything an Ork aspires to be: Massive, tough, loud and destructive.
The Gorkanaut’s main weapons are the deafening and deadly Deffstorm mega-shoota and the massive armoured Klaw of Gork.
It is also armed with two twin-linked big shootas, two rokkit launchas and a skorcha.
Personally built and piloted by an Ork Mekboy, the Morkanaut possesses all the lethal kunnin’ of Mork. Packed with glowy gubbinz from the Mek’s own workshop these mighty engines exist purely to cause carnage.
The Morkanaut’s main weapon is a profusion of worky gubbinz and zappy bits known as the kustom mega-kannon.
It is also armed with two twin-linked big shootas, two rokkit launchas, a kustom mega-blasta and the Klaw of Gork (or possibly Mork).
As mentioned, the kit is packed with extra bits as the sprues themselves will attest.
It's easy to see how this bad boy could tear down your defenses and then deliver your warboss into the heart of the enemy line.
So we'll leave you with additional images of both the Gorkanaut and the Morkanaut for your viewing pleasure. Let us know what you think of these guys!
Have a Great Battle,
The Old Crow
With some of the recent lackluster releases like the Taurox and Treeman, we had lost faith in what was happening over in Nottingham. The Taurox resembles a fat cartoonish die cast car found at Toys R Us, instead of something menacing and tough for your troops. However, faith may be on the upswing with this new release.
This new multi-part plastic kit, available for pre-order, contains all the components to make one Ork Gorkanaut or one Ork Morkanaunt and its packed with a boat load of extras so you can add your own personalized touches.
The Gorkanaut possesses all the unsubtle brutality of Gork along with a blocky silhouette that looms menacingly over friend and foe alike.
Piloted by an Ork Nob, this hulking orkoid armoured war suit is the epitome of everything an Ork aspires to be: Massive, tough, loud and destructive.
The Gorkanaut’s main weapons are the deafening and deadly Deffstorm mega-shoota and the massive armoured Klaw of Gork.
It is also armed with two twin-linked big shootas, two rokkit launchas and a skorcha.
Personally built and piloted by an Ork Mekboy, the Morkanaut possesses all the lethal kunnin’ of Mork. Packed with glowy gubbinz from the Mek’s own workshop these mighty engines exist purely to cause carnage.
The Morkanaut’s main weapon is a profusion of worky gubbinz and zappy bits known as the kustom mega-kannon.
It is also armed with two twin-linked big shootas, two rokkit launchas, a kustom mega-blasta and the Klaw of Gork (or possibly Mork).
As mentioned, the kit is packed with extra bits as the sprues themselves will attest.
It's easy to see how this bad boy could tear down your defenses and then deliver your warboss into the heart of the enemy line.
So we'll leave you with additional images of both the Gorkanaut and the Morkanaut for your viewing pleasure. Let us know what you think of these guys!
Have a Great Battle,
The Old Crow
Friday, May 30, 2014
Warhammer Fantasy Dogs of War - Lumpin Croop
Today we throw the unmistakable halfling troop of Lumpin Croop and his Fighting Cocks at you. A few years back we talked about The Dogs of War for Warhammer Fantasy. They were my army of choice when you could field the entire lot and not just a regiment here or there. We shared a couple Regiments of Renown, Beorg Bearstruck and the Bearmen of Urslo and Voland's Venators! We even showed you how to build your own Ruglud's Armoured Orcs
The figures themselves are what caught my attention in years gone by. The many details are wonderfully added to these half-pint heroes.
Starting with Lumpin himself, he's just overflowing with extras like the loaf of bread, bottle of wine and his cook pot helmet.
The best part is his Dart Board Shield taken from the "Old Pig and Bucket" inn where the Fighting Cocks got their start.
The company standard bearer is Ned Hamfist who proudly carries the weather vane from the same establishment. Lumpin and his halflings use the vane as their rally point along with their battle cry “Hurray! Hurray! The Moot! The Moot!”
This stems from an occasion in a particularly nasty battle when Lumpin Croop attempted to give his troops new orders. What he actually shouted was, “Run away! Run away… to the Moot… to the Moot!” but his words were lost upon the wind and his lads charged ferociously upon the enemy, screaming their now instantly recognizable battle-cry.
Every figure is replete with a bevy of miscellaneous items to gaze upon. The halflings are stuffed with sacks and satchels. They even carry their cookware and mugs.
Extra bundles of arrows, firewood, backpacks bottles and trusty pipes stuck in the brim of a few hats can all be found.
The story of Lumpin goes something like this: Young Lumpin was forced to work long hours in the family forge. His grandfather set him to arduous and demeaning tasks such as poking the fire and straightening horseshoes. Not surprisingly Lumpin ran away from home as soon as he could. By this time he had already fallen into a life of pick-pocketing and bunk-artistry. These were talents doubtlessly inherited from his father along with his passion for root vegetables.
Lumpin Croop became a poacher. His extraordinarily acute night vision proved a great advantage on dark, moonless evenings. Lumpin soon learned to support himself from the surrounding farms and estates. This was an annoyance to the many gamekeepers who found their game stocks and reputations plummeting fast.
One day Lumpin happened to visit the Old Pig and Bucket, a shady hostelry in the otherwise attractive village of Beggar’s End. The inn’s landlord, Raggo Barrelgut, had been an eager buyer of poached rabbit in the past. On this occasion, however, rabbit pie was noticeably absent from the menu. Instead, the snug was brimming with angry gamekeepers led by the notoriously crazed Ned Hamfist. The gamekeepers were all armed with cudgels. Raggo was hiding in a corner looking embarrassed and a bit frightened.
Anticipating a sound beating, Lumpin immediately launched into a long and complicated story. Once he had begun he soon found himself spinning a yarn of excitement, treasure and vast banquets waiting to be had in the lands over the mountains. The gamekeepers were taken aback by the young poacher’s tirade and soon put all thoughts of vengeance aside. Eagerly they found themselves signing up to join Lumpin in his bright and exciting quest to the land of Tilea. Ned Hamfist bought drinks to toast their bold venture and some bright spark came up with a name for their band – Lumpin Croop’s Fighting Cocks.
From that day to this, Lumpin has tried very hard to give the Fighting cocks the slip. However, the gamekeepers are even better trackers than Lumpin and always manage to find him and insist that he takes them along on his adventure. Lumpin’s regular attempts to escape are thought to be ‘training exercises’ by his admirers. Similarly, his efforts to misdirect the Fighting Cocks away from Tilea and any chance of fighting are considered to be ‘initiative tests’. Unfortunately for Lumpin, the Fighting Cocks are extraordinarily good at direction finding, being experts at navigating their way around quietly in the dark. Their faith in Lumpin and their belief in his adventure is unshaken.
The truth is that Lukpin and the Fighting Cocks are really rather good. All the ‘training exercises’ and ‘initiative test’ have honed their natural skills to a point where they are expert trackers and woodsmen. Their marksmanship is, as you would expect, second to none. Their woodsman’s clothing and pelt-caps adorned with feathers are memorable to say the least.
Thanks to several remarkable battles, they have acquired a well-deserved reputation, and their services are now in great demand. On one occasion Lumpin was credited with saving an entire army. An enemy force had worked its way behind the army’s lines and was preparing to launch a devastating attack. At the same moment Lumpin happened to be leading the Fighting Cocks directly away from the sound of fighting. Unknown to him, his route was taking the Halflings straight towards the encircling enemy. In the ensuing clash the Fighting Cocks fought with great enthusiasm and the enemy was soon scattered. Everyone was very impressed by Lumpins foresight, not the least Lumpin himself, and his merry men were showered with offers of employment.
Indeed, money has started to flow into the band’s coffers, and Lumpin’s impromptu tale of fame and riches is starting to come true. His troops believe in him utterly and take great pride in their leader’s growing reputation. Lumpin himself is learning to live with his sudden change of fortune. He is becoming unexpectedly fond of the Fighting Cocks. Such is his dedication that even on the eve of battle he can be found in his tent working hard on devising new ‘training exercises’.
So, Have a Great Battle!
The Old Crow
The figures themselves are what caught my attention in years gone by. The many details are wonderfully added to these half-pint heroes.
Starting with Lumpin himself, he's just overflowing with extras like the loaf of bread, bottle of wine and his cook pot helmet.
The best part is his Dart Board Shield taken from the "Old Pig and Bucket" inn where the Fighting Cocks got their start.
The company standard bearer is Ned Hamfist who proudly carries the weather vane from the same establishment. Lumpin and his halflings use the vane as their rally point along with their battle cry “Hurray! Hurray! The Moot! The Moot!”
Every figure is replete with a bevy of miscellaneous items to gaze upon. The halflings are stuffed with sacks and satchels. They even carry their cookware and mugs.
Extra bundles of arrows, firewood, backpacks bottles and trusty pipes stuck in the brim of a few hats can all be found.
| The Fighting Cocks defend a hamlet |
Lumpin Croop became a poacher. His extraordinarily acute night vision proved a great advantage on dark, moonless evenings. Lumpin soon learned to support himself from the surrounding farms and estates. This was an annoyance to the many gamekeepers who found their game stocks and reputations plummeting fast.
| Early morning defense of a castle |
Anticipating a sound beating, Lumpin immediately launched into a long and complicated story. Once he had begun he soon found himself spinning a yarn of excitement, treasure and vast banquets waiting to be had in the lands over the mountains. The gamekeepers were taken aback by the young poacher’s tirade and soon put all thoughts of vengeance aside. Eagerly they found themselves signing up to join Lumpin in his bright and exciting quest to the land of Tilea. Ned Hamfist bought drinks to toast their bold venture and some bright spark came up with a name for their band – Lumpin Croop’s Fighting Cocks.
The truth is that Lukpin and the Fighting Cocks are really rather good. All the ‘training exercises’ and ‘initiative test’ have honed their natural skills to a point where they are expert trackers and woodsmen. Their marksmanship is, as you would expect, second to none. Their woodsman’s clothing and pelt-caps adorned with feathers are memorable to say the least.
| Lumpin Croop leading his men on to fame and riches! |
So, Have a Great Battle!
The Old Crow
Thursday, May 15, 2014
New Release: Warhammer Wood Elves Durthu Treeman and More from Games Workshop
More models rolling out from Games Workshop, this time Wood Elves including a new Durthu Treeman. Here he is, now armed with a sword. Not sure how I like the new model... looks a bit to much like a gnarled skeleton than a treeman. Let us know what you think of him.
So a little of the "new" background, Durthu is an Elder of Athel Loren, an ancient Treeman who was once a healer and teacher. However, centuries of destruction, death and carnage has taken its toll on his valiant spirit. Durthu’s once benevolent nature has now been replaced by an abiding madness.
As we mentioned, Durthu is armed with a sword and claw. His ancient and gnarled branches are decorated with the skulls of those unfortunate enough to happen upon the Elder as they trespassed in his forest.
Standing over 6 inches tall, Durthu can be customised by adding ethereal spite-creatures to his base, branches or roots. There are eight fantastical little spites in this kit to choose from.
The model kit makes one of three miniatures: the Treeman, the Treeman Ancient or the special character Durthu. Each variant has a unique pose, a different head and it’s own weaponry options.
This was Durthu back when we started playing Warhammer Fantasy, only six pieces to the kit!! Treemen, Durthu included, were living old trees who were in the forest of Loren long before the elves showed up. When they got mad, they smashed things, no sword needed.
The Treeman Ancients are the oldest of all the Treemen of Athel Loren, and it is their magic that nurtures and shapes the forest’s growth. Slow to anger, they only answer the call to war when times are dire, when their leadership can rouse the forest of Athel Loren to its full fighting fury.
Other new models are the Wildwood Rangers and Eternal Guard. The single set provides all the components needed to make 10 figures armed with double headed Astri spears and shields or the formidable glaives. You can also make make a command group.
The ever-vigilant Wildwood Rangers patrol the waystone borders of the Wildwood - the home of the most dangerous and cruel of the forest spirits. When the waystone fences are breached, the Rangers hold back the tide of dark spirits with their formidable glaives.
The Eternal Guard are the wardens of Athel Loren. During the frozen winter months when the forest spirits slumber the Eternal Guard protect the sacred groves and glades from all invaders. Every Wood Elf Lord is expected to keep a company of Eternal Guard to serve as bodyguards. These warriors are selected from those of noble birth that have proven themselves on the field of battle.
Let us know what you think and ..
Have a Great Battle,
The Old Crow
So a little of the "new" background, Durthu is an Elder of Athel Loren, an ancient Treeman who was once a healer and teacher. However, centuries of destruction, death and carnage has taken its toll on his valiant spirit. Durthu’s once benevolent nature has now been replaced by an abiding madness.
As we mentioned, Durthu is armed with a sword and claw. His ancient and gnarled branches are decorated with the skulls of those unfortunate enough to happen upon the Elder as they trespassed in his forest.Standing over 6 inches tall, Durthu can be customised by adding ethereal spite-creatures to his base, branches or roots. There are eight fantastical little spites in this kit to choose from.
The model kit makes one of three miniatures: the Treeman, the Treeman Ancient or the special character Durthu. Each variant has a unique pose, a different head and it’s own weaponry options.
The Treeman Ancients are the oldest of all the Treemen of Athel Loren, and it is their magic that nurtures and shapes the forest’s growth. Slow to anger, they only answer the call to war when times are dire, when their leadership can rouse the forest of Athel Loren to its full fighting fury.
Other new models are the Wildwood Rangers and Eternal Guard. The single set provides all the components needed to make 10 figures armed with double headed Astri spears and shields or the formidable glaives. You can also make make a command group.
The ever-vigilant Wildwood Rangers patrol the waystone borders of the Wildwood - the home of the most dangerous and cruel of the forest spirits. When the waystone fences are breached, the Rangers hold back the tide of dark spirits with their formidable glaives.
The Eternal Guard are the wardens of Athel Loren. During the frozen winter months when the forest spirits slumber the Eternal Guard protect the sacred groves and glades from all invaders. Every Wood Elf Lord is expected to keep a company of Eternal Guard to serve as bodyguards. These warriors are selected from those of noble birth that have proven themselves on the field of battle.
Let us know what you think and ..
Have a Great Battle,
The Old Crow
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