A recent trip and visit to a D-Day Reenactment stoked the fire for some possible WWII Bolt Action inspiration! The weekend was a great annual event held in Conneaut Ohio, USA. There were over 900 reenactors, plus vehicles, encampments and aircraft.
Visiting the Allied, Axis and French Resistance camps was a real experience. The living history surrounded you wherever you turned.
If you'd like to see more, we've posted almost 200 additional images on our Flickr page
Here in the USA the allied camp was the largest. There were plenty of weapons and ordinance to be viewed.
There were British contingents...
as well as Polish,
and Canadian.
Even the French Resistance had a camp on the hill above the beaches.
The German camp was smaller but did not lack a wonderful display of equipment and vehicles.
The tents were done to a great display of accuracy and detail.
Weapons and personal gear were also plentiful.
The vehicles were a nice addition. Motorcycles, armoured cars, transports, and armor were all present.
Another sweet bonus was a B-25 and 4 P-51 Mustangs.
When the D-Day landing started the B-25 "Georgie's Girl" did several bombing runs The Mustangs also made several passes.
The flyovers continued as the landing craft and soldiers hit the beaches.
The advance was inexorable and the raucous caused by the shear volume of firearms caused many to cover their ears or retreat to a safer distance. Here a P-51 gives air support.
The advance picked up steam as allied armor also hit the beaches. A Sherman, halftrack and armoured transports all took part.
Now as we get the feeling of what a beach landing was like in Normandy, we can get into recreating it in a 28mm scale game of Bolt Action with their "Assault on Normandy" starter set.
For 92.00 USD you get the full-colour 216-page hardback Bolt Action rulebook, 40 multi-pose, hard plastic 28mm miniatures:
20 US Army infantry
20 German Heer infantry
1 hard plastic Ruined Farmhouseand 8 Bolt Action Orders Dice. A very nice set for the price and can be easily built upon with Warlord Games ever expanding selection of troops and vehicles.
Check their website Bolt Action section for the Assault on Normandy set and other deals!
Have a Great Battle!
The Old Crow
Monday, August 26, 2013
Sunday, August 18, 2013
In Her Majesty's Name: Orville and Wilburton Wright and the Wright Pirates Stat Sheet
Alrighty then, time for more of In Her Majesty's Name goodness! Here we have some background information and the stats for Orville Wright, Wilburton Wright and the Wright Pirates.
This adventuring company resides in the good old US and have as their leaders the Wright Brothers. The Wright brothers as everybody knows were pioneers in ornithopter technology and have other nifty inventions at their disposal. The wealthy industrialist S. Pierpont Langley became interested in these two brothers early on and helped fund their inventive minds. His financing enabled the Wrights first steam ornithopter to be produced in the US. The Wright brothers and their crew having fully tested their fine craft, completed several missions in quick succession. This gained them instant notoriety in the international community and placed them on the crosshairs of others.
Mr Langley is keen to keep on top of the latest tech and also recoup on his investments. Thus the Wright Brothers have completed several missions for "paying customers". This has lead to them being called mercenaries and pirates. The name took root and the boys, especially the fearless Wilburton, liked it so much they became the Wright Pirates.
Working through S. Pierpont and his extensive contacts in the US State and War Department they receive many lucrative contracts from the US Government and in turn provide their services to help get things done in a way as to not implicate the US in any possible diplomatic issues.
The mind behind the Wright brothers is the eldest, Orville. He did most of the design work on the ornithopter and other techs, like the Grappling Gun and the Sub-Thermopulsion Gun, produced by Wright Brothers Inc. He is more reserved than his younger brother and prefers to get in and get out with the least disturbance. He has become very stealthy and would rather work things out with his sword than a firearm.
Orville Wright
Pluck 3+, FV +4, SV +3, Cost: 52
Talents: Engineer, Duelist (sword), Stealthy, Leadership +2
Equipment: Magneto Static Coat, Sword, Pistol
Wilburton is the exuberant and fearless younger brother who test piloted every iteration of the ornithopter. His mouth usually gets him into a jam but the Sub-Thermopulsion Gun he wields usually gets him out of it. His boisterous attitude resounds with the crew and they have come to respect and admire his leadership.
The Sub-Thermopulsion Gun is also known as a freeze ray. It fires an icy blast at a single target and has a range of 12 inches, an attack bonus of +2 and a Pluck penalty of -3. All armor is useless against this weapon except for Magneto Static items which disrupt the Thermopulsion. Each of the three Magneto Static defensive items receive a +1 bonus. If target has a knocked down result, they instead are partially frozen to that spot, all other rules for being knocked down apply. A medic has two turns to chip out and revive a frozen character instead of 1. It requires two hands to use. It costs 9 points.
Wilburton Wright
Pluck 3+, FV +2, SV +4, Cost: 58
Talents: Erudite Wit, Fearless, Leadership +3
Equipment: Faraday Coat, Sub-Thermopulsion Gun
Their Command Sergeant is a man trained in the US Army and was one of the first members of the new US Air Defense Corp. He distinguished himself in the battle of port Norfolk in 1862 where he attacked and destroyed two of the South's Peruvian Sea Dreadnoughts. S. Pierpont pulled some strings and had him honorably discharged so he could be brought over to the Wright Pirates for his military expertise. His weapon of choice is the new sub-machine gun.
Command Sergeant Edgerton
This adventuring company resides in the good old US and have as their leaders the Wright Brothers. The Wright brothers as everybody knows were pioneers in ornithopter technology and have other nifty inventions at their disposal. The wealthy industrialist S. Pierpont Langley became interested in these two brothers early on and helped fund their inventive minds. His financing enabled the Wrights first steam ornithopter to be produced in the US. The Wright brothers and their crew having fully tested their fine craft, completed several missions in quick succession. This gained them instant notoriety in the international community and placed them on the crosshairs of others.
Mr Langley is keen to keep on top of the latest tech and also recoup on his investments. Thus the Wright Brothers have completed several missions for "paying customers". This has lead to them being called mercenaries and pirates. The name took root and the boys, especially the fearless Wilburton, liked it so much they became the Wright Pirates.
Working through S. Pierpont and his extensive contacts in the US State and War Department they receive many lucrative contracts from the US Government and in turn provide their services to help get things done in a way as to not implicate the US in any possible diplomatic issues.
The mind behind the Wright brothers is the eldest, Orville. He did most of the design work on the ornithopter and other techs, like the Grappling Gun and the Sub-Thermopulsion Gun, produced by Wright Brothers Inc. He is more reserved than his younger brother and prefers to get in and get out with the least disturbance. He has become very stealthy and would rather work things out with his sword than a firearm.
Orville Wright
Pluck 3+, FV +4, SV +3, Cost: 52
Talents: Engineer, Duelist (sword), Stealthy, Leadership +2
Equipment: Magneto Static Coat, Sword, Pistol
Wilburton is the exuberant and fearless younger brother who test piloted every iteration of the ornithopter. His mouth usually gets him into a jam but the Sub-Thermopulsion Gun he wields usually gets him out of it. His boisterous attitude resounds with the crew and they have come to respect and admire his leadership.
The Sub-Thermopulsion Gun is also known as a freeze ray. It fires an icy blast at a single target and has a range of 12 inches, an attack bonus of +2 and a Pluck penalty of -3. All armor is useless against this weapon except for Magneto Static items which disrupt the Thermopulsion. Each of the three Magneto Static defensive items receive a +1 bonus. If target has a knocked down result, they instead are partially frozen to that spot, all other rules for being knocked down apply. A medic has two turns to chip out and revive a frozen character instead of 1. It requires two hands to use. It costs 9 points.
Wilburton Wright
Pluck 3+, FV +2, SV +4, Cost: 58
Talents: Erudite Wit, Fearless, Leadership +3
Equipment: Faraday Coat, Sub-Thermopulsion Gun
Their Command Sergeant is a man trained in the US Army and was one of the first members of the new US Air Defense Corp. He distinguished himself in the battle of port Norfolk in 1862 where he attacked and destroyed two of the South's Peruvian Sea Dreadnoughts. S. Pierpont pulled some strings and had him honorably discharged so he could be brought over to the Wright Pirates for his military expertise. His weapon of choice is the new sub-machine gun.
Command Sergeant Edgerton
Pluck 4+, FV +3, SV +3, Cost: 42
Talents: Tough, Marksman
Equipment: Brigandine, Sub-Machine Gun, Combat Knife
The Sub-Machine Gun is a lightweight machine gun that fires pistol bullets. It has a range of 18”, an attack bonus of +3 and a Pluck penalty of -1. It can be used to attack groups and for “walking fire” in the same way as a Machine Gun. It requires two hands to use. It costs 11 points.
The remainder of the crew have been nicknamed the Wright Pirates by friend and foe alike. They are versed in military tactics by Sergeant Edgerton and in flight by Wilburton.
Wright Pirate
Talents: Tough, Marksman
Equipment: Brigandine, Sub-Machine Gun, Combat Knife
The Sub-Machine Gun is a lightweight machine gun that fires pistol bullets. It has a range of 18”, an attack bonus of +3 and a Pluck penalty of -1. It can be used to attack groups and for “walking fire” in the same way as a Machine Gun. It requires two hands to use. It costs 11 points.
The remainder of the crew have been nicknamed the Wright Pirates by friend and foe alike. They are versed in military tactics by Sergeant Edgerton and in flight by Wilburton.
Wright Pirate
Pluck 5+, FV +2, SV +2, Cost: 19
Equipment: Brigandine, Military Rifle, Combat Knife
Options
Any Wright Pirate can upgrade his combat knife to a sword (+1 point)
Any Wright Pirate can have a Pistol (+3 points)
One Wright Pirate can be given Medic (+5 points)
One Wright Pirate can be given Strongman and upgrade to Machine gun (+11 points)
One in every three Wright Pirates can upgrade rifle to a sub-machine gun (+2 Points)
One Wright Pirate can be given a Grappling gun (+8 points)
If Pirates are on-board their airship, up to six Grappling guns may be used.
A Grappling Gun is a non offensive weapon lightweight gun that fires a grappling hook to its target and then once secured will retract and "pull" the user to the target. It is intended to quickly get the user to tops of buildings or onto enemy airships. It takes the character one turn to fire and travel to the desired location. Nothing else can be done that turn. It has a range of 24”. It requires two hands to use. It costs 8 points.
We hope to hear comments from anyone who plays these guys!
Have a Great Battle,
The Old Crow
Equipment: Brigandine, Military Rifle, Combat Knife
Options
Any Wright Pirate can upgrade his combat knife to a sword (+1 point)
Any Wright Pirate can have a Pistol (+3 points)
One Wright Pirate can be given Medic (+5 points)
One Wright Pirate can be given Strongman and upgrade to Machine gun (+11 points)
One in every three Wright Pirates can upgrade rifle to a sub-machine gun (+2 Points)
One Wright Pirate can be given a Grappling gun (+8 points)
If Pirates are on-board their airship, up to six Grappling guns may be used.
A Grappling Gun is a non offensive weapon lightweight gun that fires a grappling hook to its target and then once secured will retract and "pull" the user to the target. It is intended to quickly get the user to tops of buildings or onto enemy airships. It takes the character one turn to fire and travel to the desired location. Nothing else can be done that turn. It has a range of 24”. It requires two hands to use. It costs 8 points.
We hope to hear comments from anyone who plays these guys!
Have a Great Battle,
The Old Crow
Sunday, August 4, 2013
New Release: Warhammer Lizardmen Bastiladon
This just in, The latest addition to the Lizardmen in the Warhammer world, the Bastilidon!
The Bastiladon is the most heavily armored beast in Lustria, a veritable walking fortress that carries the most treasured weapons of the Lizardmen to war.
The Bastiladon can be assembled in 2 variations. The first carries the Ark of Sotek upon its back and is crewed by 4 Skinks armed with javelins.
A large horned helm is unique to this version of the Bastiladon, along with special spiked armor on its carapace.
You also get plenty of snakes to decorate the base of the miniature.
The second variation carries the Solar Engine and includes a distinctive glyph plate mounted on its head.
Armoured sections cover its tail and front legs. 3 Skinks armed with javelins ride atop the beast, one of them is unique to the Solar Engine and acts as the gunner.
The keen eyed will notice that the firing mechanism of the Solar Engine has enough space for a four-fingered creature to fire it, yet the Skinks themselves only have 3 fingers.
This multi-part plastic kit contains 83 components with which to make either a Lizardmen Bastiladon with Solar Engine,
or Lizardmen Bastiladon with Ark of Sotek.
As always, this kit comes unpainted and requires assembly
Have a Great Battle!
The Old Crow
The Bastiladon is the most heavily armored beast in Lustria, a veritable walking fortress that carries the most treasured weapons of the Lizardmen to war.
The Bastiladon can be assembled in 2 variations. The first carries the Ark of Sotek upon its back and is crewed by 4 Skinks armed with javelins.
A large horned helm is unique to this version of the Bastiladon, along with special spiked armor on its carapace.
You also get plenty of snakes to decorate the base of the miniature.
The second variation carries the Solar Engine and includes a distinctive glyph plate mounted on its head.
Armoured sections cover its tail and front legs. 3 Skinks armed with javelins ride atop the beast, one of them is unique to the Solar Engine and acts as the gunner.
The keen eyed will notice that the firing mechanism of the Solar Engine has enough space for a four-fingered creature to fire it, yet the Skinks themselves only have 3 fingers.
This multi-part plastic kit contains 83 components with which to make either a Lizardmen Bastiladon with Solar Engine,
or Lizardmen Bastiladon with Ark of Sotek.
As always, this kit comes unpainted and requires assembly
Have a Great Battle!
The Old Crow